![]() Step by step you go through the process of creating a proper rig for the dinosaur, including creating marking sets, symmetry maps and weight painting. There is a section that shows how to use the new character tools of XSI version 4 to quickly add more fingers, toes or tails. Michael Isner shows how to use guides that let you easily define the proportions of a setup. People who want to compare their mesh with the original, learn from it or simply skip some chapters can benefit a lot from the accompanying materials.Ĭhapter 4 dives into character setup. The book also offers a website where you can download the mesh, textures and scripts. Your character is now ready for the Skeleton setup. Aaron also shows you how to texture the nails and the eyes of the dinosaur. After applying the textures onto the mesh you learn to mix the color maps, specularity maps, bump maps and transparency maps together. The knowledge you get during this process is then used in the more complex task of texturing the dinosaur. Altough you can see modeling process in the images, it doesn’t explain the exact concepts how details were added.Ĭhapter 3 deals with using the texturing tools in XSI.Īfter a quick overview of how to use the most important features like bump mapping, displacement mapping, texture layers etc… You learn how to use different subprojections to texture a human face. Later on you learn how to add lots of detail and gradually the shape turns into a stunning dinosaur. Initially there is a quick overview of the modeling features where you will start with a sphere to model a basic shape of your creature. It makes it ideal for experienced artists to find the most important commands within XSI quickly.Ĭhapter 2 gets you started with designing and modeling a character.Īaron explains the thought process that is used when designing a 3d character, such as: how it has to be appealing for the audience and that you have to really know how you intend to animate the character, if it’s flying, walking, swimming etc… This also might help users who are somewhere between a beginner and intermediate level.Īuthors Michael Isner (left), Softimage Special Projects and Aaron Sims of Stan Winston Studios in front of the T1 from Terminator 3 inside Stan Winston Studios.Ĭhapter 1 is a quick introduction to the interface and contains a hotkey list. However it contains a few pages that will help users from other packages quickly adapt to the XSI interface and workflow. The book in general is written for an audience that is already familiar with the concepts of 3d and XSI. Sims and Isner together means a collaboration of art and technology knowledge. They have teamed up to explain the production process from start to finish. Michael Isner is the head of Softimage Special Projects and one of the key people behind XSI’s character tools. ![]() ![]() He has been involved in projects like Terminators 3 and Steven Spielberg’s A. Aaron Sims is a character creator at Stan Winston Studios. ![]() This book is written by industry experts Aaron Sims and Michael Isner. Finally there is another one, and it’s a really good one. When you go to the bookstore you find tons of books focusing on 3d, modeling, animation and all kinds of different software packages, but very few were written for XSI. ![]()
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